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Aaron_LC
Joined: 18 Aug 2007 Posts: 99 Location: Pardadise City
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Posted: Sun Jun 01, 2008 12:17 am Post subject: Photoshop car painting |
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I've been trying to paint my cars using photoshop but every time I save and try to use it ingame it says "using a 3D skin without mipmaps this is invalid"
anyone know what I'm doing wrong? Maybe even knowing what mipmaps are would help. _________________ Someday I shall rule the world!!!
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Pepper Site Admin
Joined: 12 Aug 2007 Posts: 851 Location: wooops...
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Gording
Joined: 28 Jan 2008 Posts: 61 Location: Scotland
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Posted: Sun Jun 01, 2008 12:00 pm Post subject: DXT5 |
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Mipmaps are part of the DXT5 texture compression format.
In effect the main high res skin texture contains a few lower resolution versions of the same thing. So when a car moves away into the distance, it progressively uses a lower quality skin texture, saving graphics resources.
Make sure you save as DXT5, not 3 or 1, and read the photoshop dds plug-in instructions very carefully.
For other people who don't use Photoshop (for the sake of sanity, and speed, use something...ANYTHING, simpler, is my own personal advice) you should search the interweb for a little application called DXTBMP, which will save DXT5 compressed textures without any problem. It's free, small, and simple to use, for file conversion to dds it works without headache. _________________ http://www.worldcommunitygrid.org/ http://folding.stanford.edu/ |
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DaCheese
Joined: 05 Sep 2007 Posts: 1471 Location: GMR Towers, South Shropshire, UK.
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Posted: Mon Jun 02, 2008 12:52 pm Post subject: Re: DXT5 |
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Gording wrote: | For other people who don't use Photoshop (for the sake of sanity, and speed, use something...ANYTHING, simpler |
Another excellent program for anything .dds is Paint.NET. _________________
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