Nedo
Joined: 03 Jun 2008 Posts: 31 Location: Stockholm, Sweden
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Posted: Thu Jun 05, 2008 3:09 pm Post subject: |
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I have no idea what to do, I have a car with a custom shadow, but I didn't make the car. _________________ Nedo The Sky Dragon in TM |
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DanTheMan
Joined: 17 Mar 2008 Posts: 1668
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Posted: Thu Jun 05, 2008 9:35 pm Post subject: |
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Was wrong DTx format, did it as one, not 5, looked at gords car painting advice, cheers _________________ Never underestimate the power of stupidity. |
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Gording
Joined: 28 Jan 2008 Posts: 61 Location: Scotland
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Posted: Sat Jun 07, 2008 10:29 am Post subject: |
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Car shadows must be saved as DXT1.
As far as size this is a little tricky. But think of computer RAM and you'll get the idea.
64, 128, 256, 512, 1024, 2048....
The size can be any of those in width or height etc. it can be square or rectangle as long as the numbers are RAM sizes!
So if you need a deepening darkness under the car and don't need a lot of detail for words and logos it can be a little 64 x 64, or 64 x 128 and the zip will still be small. However, if you don't mind waiting an hour or so for a high resolution shadow to appear for other players, you can use larger numbers...but always use those RAM style numbers _________________ http://www.worldcommunitygrid.org/ http://folding.stanford.edu/ |
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